January 31, 2009

「iKnow」、メタバースへ

(See this post in English)

私のクライアントであるセレゴ・ジャパンでは、学習コンテンツの作成や共有が可能である「iKnow」というソーシャル・ラーニング・プラットフォームを開発しています。iKnowは、すでに国内で数百万人のユーザーが利用しており、今後、全世界へサービス展開してグローバルに発展して行く予定です。

今までのiKnowでは、非同期学習が中心で、一緒にいる仲間と勉強する同期学習は不可能でした。ラーニングコンテンツの共有が出来ましたが、実際の学習は一人一人、個別でFlashのアプリケーションを利用し行うというものでした。

「みんなで一緒に楽しく学び、上達したい!」
そんな要望を可能にしたのは、セコンド・ライフでのiKnowを利用した学習です。

iKnow APIを利用して、学習コンテンツが仮想世界での椅子取りゲームになります。

この形のゲームはもともとSloodleMoodle Quizで作ったコンセプトです。ただMoodleと違って、iKnowのQuizに画像や音声が流れます。いくつかの「リスト」の画像や音声を先にアップロードしてあります。そのほかの「リスト」から、Quicktimeを利用する「Parcel media」を元にご利用になれます。

どうぞ、お試しください。

Filed under: Web3D, japanese, Japan, ja, education — Edmund Edgar @ 5:26 pm

Bringing iKnow to the Metaverse

One of my clients, Cerego Japan, has built a social learning platform called iKnow that helps learners create and share educational content. They have already amassed several hundred thousand users in Japan, and having added support for numerous other languages from Arabic to Klingon, they are now poised to expand throughout the rest of the world.

What iKnow didn’t have up until now is was a synchronous learning element. Although there was all kinds of ways to share learning materials, the actual learning in iKnow is individual, with a personal browser-based Flash application.

Enter Second Life.

Our Second Life / iKnow mashup uses the iKnow API to pull lists from iKnow into the metaverse. The result is a multi-player game where each question choice appears as its own object, and avatars compete with each other to be the first to jump on top of it.

This builds on some of the work we’ve done before in Sloodle, where we built a Second Life interface for the Moodle Quiz. But iKnow content also features images and sounds, so those are included too. We’ve uploaded the sound and audio for a few featured iKnow lists, and Second Life’s Quicktime-based parcel sound and media for the rest.

Teleport here to try.

Filed under: english, Web3D, Japan, en, education — Edmund Edgar @ 2:30 pm

August 4, 2008

Walls come tumbling down

One of the main barriers for educators working in Second Life has been the high spec required to run the software.

In Sloodle, we have tried to lessen the impact if these problems with our web intercom - an object which allows chat from the 3D virtual world to be relayed in real time to a traditional 2D chatroom in Moodle.

Japanese company Sun Inc. have gone a step further with a Java-based version of the client that runs on low-spec PCs, inside a web browser. They released a Japanese-language beta last week, and promise that a version supporting other languages is in the works - as well as versions of their viewer targeting Japanese mobile phones. (Their Japanese press release (PDF) is here.)

You can login to their system here. (The login form asks for your avatar’s first name, last name and password.) Once logged in, you can navigate using the normal Second Life navigation, and use the buttons on their page for chat, navigation, etc. For impatient non-Japanese speakers, here’s a bookmarklet you can use to get the Tokyozero Viewer buttons In English.

Filed under: Web3D, Japan, english, en, education — Edmund Edgar @ 11:29 am

January 29, 2008

太平洋横断の気球冒険家のための航空専門用語での英語

Read this article in English.

Kanda-san prepares his balloon神田道夫氏は日本の地方行政団体の職員で、熱気球での日本から北アメリカへ横断する新しい世界記録の樹立を狙っています

神田さんは高度、飛行距離、滞空時間の世界記録樹立を保持した熟練者。しかし、地上班は「神田さんがアメリカ圏内入ったら、どうやって航空管制局とコミュニケーションするのだろう?」という心配の念を抱いてました。

助太刀として、私たちは「神田さんが一番知る必要のあること」を指定された短期間の間に、神田さんに教えるための英会話講座を開発そしてカスタマイズしてくれた、オーストラリアの航空用語の専門家であるエアロスペースイングリッシュのマイク・スミスと手を組んだのです。

私たちはSecond Life内に神田さんのバルーンの模型を設け、管制塔からのトランスポンダの周波数の指示や神田さんが管制塔に報告する高度位置などを元にシミュレーションを構築しました。

こちらのあるのが管制塔にいるマイク・スミスとバルーンにいる神田さんの講座の練習風景です。

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Filed under: Web3D, Japan, education, japanese, Uncategorized — Edmund Edgar @ 11:15 am

Aviation English for a trans-Pacific balloonist

Read this post in Japanese (日本語)

Kanda-san prepares his balloonMichio Kanda is a Japanese town office employee planning a world-record-breaking attempt to fly from Japan to North American in a hot air balloon.

Kanda-san is well prepared, with world records for altitude, distance and time in the air under his belt. But when they met to discuss preparations, the ground team was worried about one thing: How would Kanda-san communicate with Air Traffic Control when got to North America?

To help out, we hooked up with Australian Aviation English specialist Mike Smith of Aerospace English who set about creating a customized language course designed to teach Kanda-san the things he would most need to know, in the shortest possible period of time.

We mocked up Kanda-san’s balloon in Second Life and built a simulation, along with the instruments that he would need to control based on instructions from the control tower: A transponder to adjust the the frequency on which he would talk to the tower, and an altimeter on which he would base the his reports to the ground.

Here’s a clip from the lesson, featuring Mike Smith in the control tower and Michio Kanda in the balloon:

Filed under: english, Web3D, Japan, education — Tags: education, Japan, Web3D, balloon — Edmund Edgar @ 9:08 am

August 26, 2007

Network jail-breaking with an accomplice on the outside

Fumikazu Iseki at Tokyo University of Information Sciences has written a proxy server that you can run outside your firewall between your client and the Linden Labs servers.

The idea is that you put it on a box outside your firewall, connect to it on a permitted port (like port 80) from your client PC running Second Life, and it connects on your behalf to the various ports used by Linden Labs. That way you can use Second Life even if your network adminstrator won’t open the ports you need to connect to Second Life.

The thing is still in Beta, and doesn’t yet support voice. Also, presumably it’ll mean extra latency as traffic has to travel from your PC to the proxy server, then from the proxy server to the Linden Labs boxes, instead of straight from the PC to the servers. And the license, although friendly to non-commerical users, appears to be non-free. But it’s an interesting piece of work all the same.

The server runs on Linux. You can download it here. Be sure to check your IT security policy before you try it on someone’s network…

A related project that would be very useful if we could bring it off would be to setup a caching proxy server to save textures locally, instead of having to pull them from the Linden Labs server every time. Currently educators wanting to have a number of students run Second Life at the same time need to have an absolute monster of a network connection to avoid the kind of problems they’ve been having at the Japanese end of Pacific Rim X. Much of the traffic hogging that connection is duplicated, as all the avatars visiting the same space are downloading the same images.

Maybe if we ask Iseki-san nicely he’ll work his magic on the caching problem as well…

—UPDATE—
Looks like we can solve the caching problem with squid.

Filed under: english, Web3D, Japan, education — Edmund Edgar @ 2:39 pm

June 25, 2007

30% of Japanese people are interested in learning English in Second Life, whatever the hell that is.

There’s an article over at What Japan Thinks on a survey that found that 30% of Japanese people are interested in learning English in Second Life.

(The original Japanese article this is based on is at at japan.internet.com)

Obviously it’s nice to have some statistics that appear support the basic assumptions on which I founded Social Minds - that we can teach effectively in virtual worlds, that people will want to learn in them, that this model will be successful in Japan, and that this market will be very, very big indeed. And this would appear to fit in with what I’ve been finding myself: Japanese people are signing up for Second Life in large numbers, and looking for somewhere to learn.

Having said that, I’m a little bit skeptical of these numbers; I’d be surprised if 30% of Japanese people out there actually knew what Second Life was, let alone whether it would be the kind of environment they could learn in. I suspect that you’d have got a similar result if you’d asked them,

“Would you be interested in learning English in a new way that you haven’t tried before?”

As you can tell from looking at the bookshelf of pretty much any Japanese learner of English, students will try pretty much anything once if it promises a new approach.

But then the approach has to deliver.

The numbers that will really prove our case will be the recommend rates as students start to complete their first courses:

“Would you recommend this course to your friends?”

If we, Avatar English, Language Lab and others involved in virtual-world-based education start producing really high recommendation rates, we can be sure (if we ever doubted it) that this kind of 3-D immersive learning is here to stay.

Filed under: english, Web3D, education, Japan — Tags: education, Japan, virtual worlds, second life, english — Edmund Edgar @ 8:02 am