One of my clients, Cerego Japan, has built a social learning platform called iKnow that helps learners create and share educational content. They have already amassed several hundred thousand users in Japan, and having added support for numerous other languages from Arabic to Klingon, they are now poised to expand throughout the rest of the world.
What iKnow didn’t have up until now is was a synchronous learning element. Although there was all kinds of ways to share learning materials, the actual learning in iKnow is individual, with a personal browser-based Flash application.
Enter Second Life.
Our Second Life / iKnow mashup uses the iKnow API to pull lists from iKnow into the metaverse. The result is a multi-player game where each question choice appears as its own object, and avatars compete with each other to be the first to jump on top of it.
This builds on some of the work we’ve done before in Sloodle, where we built a Second Life interface for the Moodle Quiz. But iKnow content also features images and sounds, so those are included too. We’ve uploaded the sound and audio for a few featured iKnow lists, and Second Life’s Quicktime-based parcel sound and media for the rest.